Turn Structure
Beginning of Turn
- Effects that trigger at the beginning of a turn happen.
- Any sleeping creatures the active player controls will become awake.
Poison
andRegenerate
amounts are applied to all creatures.Armor
damage capacity values are reset.
Main Phase
A player may do things in any order:
- Play a card.
- Battle.
- Move an awake creature that has
Mobility
. - Use an awake creature's
Activate
ability.
The Battle action is mandatory. All other choices are optional.
End of Turn
- Discard the remaining cards in your hand and draw five cards.
- If it is the fourth turn of the rank, your discard pile is shuffled into your deck.
- Effects that trigger at the end of turn or when you rank up happen.
- Effects that last until the end of turn wear off.