Skip to content

Factions

Each card belongs to a faction, denoted by the name and card colour.

Alloyin

Robots, technologists, oracles, and crafty gnomes. Grey.

  • Boosting attack
  • Lowering enemy attack
  • Removal of creature abilities
  • Armor and Armor based effects
  • Middle lane effects
  • Card leveling
  • Drawing extra cards to your hand
  • Granting Defender
  • Robot synergies
  • Metamind synergies

Nekrium

Necromancers, the undead, abominations, and slimy oozes. Purple.

  • Lowering attack and health
  • Destroying creatures / direct removal
  • Benefiting from enemies with low attack
  • Regeneration
  • Sacrificing creatures and benefiting from death in general
  • Creating token creatures on death
  • Resurrecting dead creatures
  • Side lane effects
  • Abomination synergies
  • Zombie synergies

Tempys

Asirs, elementals, giants, and smelly yetis. Red.

  • Temporary attack boost
  • Boosting creature health
  • Dealing direct damage
  • Aggressive creatures and granting Aggressive
  • Gaining free spells
  • Granting, removing, and exploiting Defender
  • Lane movement tricks, effects when creatures move
  • Effects when dealing battle damage to the enemy player
  • Getting extra battles
  • Yeti synergies
  • Spell synergies

Uterra

Dinosaurs, druids, forest creatures, and very angry plants. Green.

  • Boosting attack and health
  • Benefits from having all lanes occupied
  • Generating token creatures
  • Having and granting Breakthrough
  • Inflicting Poison
  • Healing the player, benefiting from the player gaining health
  • Plant synergies
  • Dinosaur synergies

Grousewood Games